Campaña |
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UIdO DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA - TFGE |
Era |
Ledlh Pd - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The greatest armors and weapons, as all know, are to be found in the storehouses of those who live below the surface. They gain their power not only from the metallurgic skills of the cavernei, but also from the art of the Runemasters; some say the two are one and the same. The Runemasters, of course, save the best for themselves.
Notas Especiales: La unidad tiene ataques mágicos, que siempre tienen una alta probabilidad de golpear a un oponente. A unit with runelaying will, at the beginning of its turn, place a rune on its current hex that provides a random bonus to the unit on that hex.
Procede de: | Journeymann |
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Se convierte en: | |
Coste: | 50 |
PV: | 62 |
Movimiento: | 6 |
PX: | 100 |
Level: | 3 |
Alineamiento: | neutral |
ID | Cavernei Runemaster |
Habilidades: |
hammer de impacto | 18 - 2 cuerpo a cuerpo | mágico |
Resistencias: | |
---|---|
de corte | 0% |
de penetración | 0% |
de impacto | 0% |
de fuego | 10% |
de frío | 10% |
arcano | 0% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | 99 | 20% |
Aguas someras | 3 | 20% |
Aldea | 1 | 60% |
Arena | 1 | 30% |
Arrecife costero | - | 0% |
Bosque | 2 | 50% |
Campo de setas | 1 | 40% |
Castillo | 1 | 60% |
Colinas | 1 | 60% |
Congelado | 2 | 30% |
Cueva | 1 | 50% |
Impenetrable | 99 | 50% |
Intransitable | 99 | 20% |
Llano | 1 | 40% |
Montañas | 1 | 70% |
Pantano | 3 | 20% |